Hiders
Hiders are wall-blending enemies that chase for a few seconds, steal held items, or hit sanity if players walk too close.
other
Mass of Eyes is the ceiling enemy behind the Don't Look Up warning, draining sanity when players stare upward.
Mass of Eyes is a ceiling enemy that appears in patient rooms, facilities, reception, or the CCTV room. The run warns players with the text "DONT LOOK UP" and the room music can stop. As long as the player keeps the camera away from the ceiling, the entity does not block treatment work. Looking up makes the eyes glow and starts rapid sanity damage. Eyedrops can calm Mass of Eyes, but reaching it still puts the player near the danger, so the safer answer is usually camera discipline. If the patient can be treated without looking upward, finish the required treatment while keeping the view low. The entity matters because it turns a normal room into a camera-control test. Players who overreact and stare at the warning lose sanity faster than players who keep the view on the bed, item, door, or screen.
Encounter Mass of Eyes when it spawns on a ceiling and the screen warns the player not to look up.
Mass of Eyes drains sanity when looked at. Eyedrops can calm it, but the safest basic counter is keeping the camera down.
Hiders are wall-blending enemies that chase for a few seconds, steal held items, or hit sanity if players walk too close.
Mimic Patient is a patient anomaly type for refusing a patient whose checks skip match.
Monster Eating Patient is a 30 second rescue emergency when Bed Monster grabs a patient.
Monster Emerging is an emergency warning that a hostile room threat is appearing around a patient.
Tentacle is a tentacle threat for treating Room 8 tentacle pressure as surgery danger.
Mass of Eyes gets easier once the team names the visible cue: the model, warning text, room cue, CCTV view, or enemy animation. That keeps the next move tied to the room instead of old memory.
A good call with Mass of Eyes connects the cue to the matching action. The team avoids extra clicks, saves the item for the right patient, and keeps the timer from becoming the main problem.
A bad call with Mass of Eyes treats the scene like normal hospital traffic. That is when patients get the wrong item, enemies stay active, fires spread, or a room timer runs out.
Mass of Eyes is the ceiling enemy behind the Don't Look Up warning, draining sanity when players stare upward.
Encounter Mass of Eyes when it spawns on a ceiling and the screen warns the player not to look up.
Mass of Eyes drains sanity when looked at.
The bad read is acting on memory before the visible cue confirms what Mass of Eyes is doing in this run.
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