Big Eyes Smile
Big Eyes Smile is a visual anomaly cue for refusing the abnormal eye-and-smile face.
Best for: recognizing the threat or anomaly during a shift
other
Animal Hospital Anomaly anomalies are the signs that a visitor is not a normal patient. Some tells are obvious at the window, some only show after taking a photo, and some only appear on the security cameras. This is the list to read when you are deciding whether to close the shutters, take a photo, watch CCTV, or pause before sending a patient into a room. The safest habit is to sort each tell by detection method first, then by how bad the mistake becomes if the animal gets through.
Big Eyes Smile is a visual anomaly cue for refusing the abnormal eye-and-smile face.
Best for: recognizing the threat or anomaly during a shift
Camera Anomaly is a camera-based anomaly category for using CCTV comparison before returning to treatment.
Best for: recognizing the threat or anomaly during a shift
Cursed Photo is a photo anomaly cue for using photo clue before admission.
Best for: recognizing the threat or anomaly during a shift
Different Ears is a security camera anomaly cue for comparing ears at the window and on CCTV.
Best for: recognizing the threat or anomaly during a shift
Hollow Eyes is a visual anomaly cue for catching hollow-eye patient visuals before admission.
Best for: recognizing the threat or anomaly during a shift
Mimic Patient is a patient anomaly type for refusing a patient whose checks skip match.
Best for: recognizing the threat or anomaly during a shift
Missing Appointment is a paperwork anomaly cue for checking paperwork before admitting the patient.
Best for: recognizing the threat or anomaly during a shift
Reverse Speech is an audio anomaly cue for listening for backwards speech before admission.
Best for: recognizing the threat or anomaly during a shift
Shadow Figure is a camera or visual anomaly cue for spotting a dark figure in a camera or room check.
Best for: recognizing the threat or anomaly during a shift
Sharp Teeth is a visual anomaly cue for refusing patients with dangerous teeth.
Best for: recognizing the threat or anomaly during a shift
Skinwalker Signs is a Skinwalker detection cue for refusing patients with Skinwalker warning signs.
Best for: recognizing the threat or anomaly during a shift
Three Eyes is a visual anomaly cue for spotting an extra-eye visual anomaly.
Best for: recognizing the threat or anomaly during a shift
Animal Hospital Anomaly anomalies are the patient tells that warn you not to let a visitor through check-in. The important read is where the tell appears: at the window, in a photo, or on CCTV.
An anomaly is a patient tell that changes how a visitor looks or behaves before you accept them. Appearance tells include distorted faces, extra eyes, twitching, staring, and other changes visible at the window. Photo tells only show after a picture, while CCTV tells only show on the lobby or check-in cameras. Once something is already attacking inside the hospital, it is an enemy problem, not a check-in tell.
Start with the tool needed to catch the tell. Wide eyes, three eyes, hollow faces, unnatural faces, twitching, and staring can be caught at the window without equipment. Incorrect photos, unnatural photos, static photos, and cursed photos need the photo camera. Black eyes, distorted bodies, camera staring, void-black bodies, camera-only twitching, skin walker tells, and different ears need CCTV. The risk is not equal: a cursed photo drains sanity when handled wrong, while a missed skin walker tell can turn into an attacker later.
Anomalies matter before the patient reaches a hospital bed. The normal check-in loop asks players to identify the visitor, decide whether the patient is safe, and then either assign a room or close the shutters. A patient can show more than one anomaly at once, so a normal-looking face is not enough if the photo or CCTV view changes. If a suspicious animal is accepted, the problem can move from a detection issue into an enemy or emergency issue.
A single anomaly entry can go deeper on the exact tell, the tool needed to see it, the place where it appears, and the immediate danger. The quick decision here is the inspection step before opening the shutters. Screenshots, voice behavior, sanity loss, and edge cases such as whether the tell can appear with another anomaly are details to check on the individual anomaly.
The game is still receiving class, quality-of-life, and anomaly updates, so a new anomaly name from a video or fan list is only a lead until the tell shows up in-game. The reliable read is still the visible behavior: window, photo, or CCTV. A name that only appears on one outside list is not enough reason to skip the actual inspection step.
No. Anomalies are patient tells used during check-in, while enemies are active threats such as Skin Walker, Bed Monster, Hiders, or Camera Figure after the danger is already inside the hospital.
No. Some are visible at the window, but photo anomalies require a picture and security camera anomalies require CCTV before the patient looks wrong.
Yes. A patient can show multiple tells, so one normal-looking detail does not clear the visitor if another tool shows something wrong.
Exact appearance, screenshots, sanity effects, and tool-specific notes fit better on the individual anomaly. This list is for picking the right inspection method fast.
Only after the name matches in-game behavior or a stronger wiki reference. Until then, trust the visible tell more than the name.