Doctor
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Best for: a player spends most of the shift curing patients instead of only checking them in
class
Animal Hospital Anomaly classes change a run before the first patient reaches the window. Each class can be bought for Animal Coins or Robux, appears in the class shop, changes the player's model, and shows beside the sanity meter once the shift starts. Pick a class by the problem your team keeps losing to: check-in backups, slow treatment, emergency response, enemy control, low starter cash, or sanity crashes. A higher price is only worth it when the ability fixes that failure.
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Best for: a player spends most of the shift curing patients instead of only checking them in
Head Nurse is a 190 Robux class that starts the player with +3 inventory slots.
Best for: a player wants premium inventory space before treatment traffic ramps up
Intern is the free default Animal Hospital class that starts the player with 10 bonus sanity.
Best for: a player wants a safer sanity buffer without spending currency
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
Best for: a player wants more treatment carrying space from the start
Paramedic is a 250 Animal Coins class that starts the player with a Large Speed Cola.
Best for: a player wants faster movement while carrying shift pressure between rooms
Psychologist is a 500 Animal Coins class that doubles sanity gains and sanity losses.
Best for: a player can manage risk and wants bigger sanity swings from every gain or hit
Secret Agent is a 790 Robux class that starts the player with a 20-use gun.
Best for: a player wants a premium weapon start and accepts the danger of shooting the wrong target
Secretary is a 120 Animal Coins class that restores sanity when the player checks in patients.
Best for: a player handles check-in often and wants sanity back from that job
Security is a 1250 Animal Coins class that starts the player with a 5-use X-Taser.
Best for: a player wants extra taser pressure against Skinwalkers and hostile anomalies
Surgeon is a 2500 Animal Coins class that gives sanity and speed after healing a patient.
Best for: a player wants healing to fuel both sanity recovery and room-to-room movement
Animal Hospital Anomaly classes are bought roles that change what you bring into a night shift. Compare them by ability, cost, starter sanity, starting cash, utility, level scaling, and the hospital job they make easier.
Classes are the selectable roles sold through the class shop in the server lobby. The current roles are Intern, Nurse, Secretary, Paramedic, Psychologist, Doctor, Security, Head Nurse, Surgeon, and Secret Agent. These are not NPCs, enemies, or lore characters; they are loadout choices that change how a run starts and what job a player handles during the shift.
Check ability, price, class level, starter sanity, starting cash, utility, and team role before buying. A check-in class fixes lobby pressure, while healing, reviving, sanity, extra inventory, starter items, and threat-control classes fix different failures. After the June 19 update, levels matter too, so a class can feel different after more playtime.
Class choice affects the whole party before the first patient arrives. The class name appears in the lobby and then beside the sanity meter during the run, so teammates can see who brought which role. Intern is the baseline comparison point, while stronger classes are usually judged by whether they reduce hospital pressure: faster treatment, safer check-in, better sanity recovery, more cash, or stronger response to anomalies and enemies.
For one class, check the Animal Coin cost, Robux option, starting cash, ability text, level changes, model appearance, and where it actually saves time during a run. Treat rankings carefully: a four-player team with a steady check-in lead values different classes than a solo player running rooms, fires, and enemies alone.
The June 19 update made class appearance apply in-game, added class levels, added a UI for class strengths, and added Starting Cash. Secret Agent also moved to a 790 Robux cost after Class Update Part 1. Old launch-week advice misses too much if it only talks about base abilities. A class that looked plain before can become more interesting once its level bonuses and starting cash are part of the decision.
A class purchase works best when it answers the problem ending your runs. If check-in backs up and patients pile up, lobby support and starting cash matter more than another healing role. If sanity keeps collapsing or threats get out of hand, healing rewards, tasing rewards, or emergency response matter more. Higher cost is not a shortcut to better results unless the ability fixes the team's actual mistake.
The current class list has 10 roles: Intern, Nurse, Secretary, Paramedic, Psychologist, Doctor, Security, Head Nurse, Surgeon, and Secret Agent.
No. Classes are player roles bought and equipped before a run, while NPCs are hospital characters such as Dr. Harlow, Ratthew, or Ron from Accounting.
Only after you know what is ending your runs. A class that fixes check-in can beat a pricier combat class if your team keeps letting suspicious patients inside.
Cost, ability, level changes, starter sanity, starting cash, utility, appearance, and the hospital task it handles during a run matter most.
Yes. After the June 19 update, class levels and starting cash matter, so the base ability name is no longer enough during real runs.