Doctor
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Best for: a player spends most of the shift curing patients instead of only checking them in
class
Animal Hospital Anomaly classes change a run before the first patient reaches the window. Each class can be bought for Animal Coins or Robux, shows up in the class shop, changes the player's model, and appears beside the sanity meter once the shift starts. This list is for choosing between check-in support, healing support, emergency response, security work, or late-run utility. A class is worth more when its ability fixes the pressure your team keeps losing to; a higher price alone does not make the run safer.
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Best for: a player spends most of the shift curing patients instead of only checking them in
Head Nurse is a 190 Robux class that starts the player with +3 inventory slots.
Best for: a player wants premium inventory space before treatment traffic ramps up
Intern is the free default Animal Hospital class that starts the player with 10 bonus sanity.
Best for: a player wants a safer sanity buffer without spending currency
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
Best for: a player wants more treatment carrying space from the start
Paramedic is a 250 Animal Coins class that starts the player with a Large Speed Cola.
Best for: a player wants faster movement while carrying shift pressure between rooms
Psychologist is a 500 Animal Coins class that doubles sanity gains and sanity losses.
Best for: a player can manage risk and wants bigger sanity swings from every gain or hit
Secret Agent is a 790 Robux class that starts the player with a 20-use gun.
Best for: a player wants a premium weapon start and accepts the danger of shooting the wrong target
Secretary is a 120 Animal Coins class that restores sanity when the player checks in patients.
Best for: a player handles check-in often and wants sanity back from that job
Security is a 1250 Animal Coins class that starts the player with a 5-use X-Taser.
Best for: a player wants extra taser pressure against Skinwalkers and hostile anomalies
Surgeon is a 2500 Animal Coins class that gives sanity and speed after healing a patient.
Best for: a player wants healing to fuel both sanity recovery and room-to-room movement
Animal Hospital Anomaly classes are bought roles that change what you bring into a night shift. The useful read is ability, cost, starting cash, level scaling, and which hospital job the class actually helps.
Classes are the selectable roles sold through the class shop in the server lobby. The current class list is Intern, Nurse, Secretary, Paramedic, Psychologist, Doctor, Security, Head Nurse, Surgeon, and Secret Agent. These are not NPCs, enemies, or lore characters; they are loadout choices that change how a run starts and what job a player handles during the shift.
The main read is ability, price, class level, starting cash, and team role. A class that rewards check-ins solves a different problem than one built around healing, reviving, sanity management, or threat control. After the June 19 update, levels matter too, so a class can feel different once it has more playtime behind it.
Class choice affects the whole party before the first patient arrives. The class name appears in the lobby and then beside the sanity meter during the run, so teammates can see who brought which role. Intern is the baseline comparison point, while stronger classes are usually judged by whether they reduce hospital pressure: faster treatment, safer check-in, better sanity recovery, more cash, or stronger response to anomalies and enemies.
A single class entry is the place for exact Animal Coin cost, Robux option, starting cash, ability text, level changes, model appearance, and run examples. This class list is only trying to sort the roles by job. Full rankings, best-class claims, and party setups need their own tier list or guide because they depend on balance and team size.
The June 19 update made class appearance apply in-game, added class levels, added a UI for class strengths, and added Starting Cash. Old launch-week advice misses too much if it only talks about base abilities. A class that looked plain before can become more interesting once its level bonuses and starting cash are part of the decision.
A class purchase works best when it answers the problem ending your runs. If check-in backs up and patients pile up, lobby support and starting cash matter more than another healing role. If sanity keeps collapsing or threats get out of hand, healing rewards, tasing rewards, or emergency response matter more. Higher cost is not a shortcut to better results unless the ability fixes the team's actual mistake.
The current class list has 10 roles: Intern, Nurse, Secretary, Paramedic, Psychologist, Doctor, Security, Head Nurse, Surgeon, and Secret Agent.
No. Classes are player roles bought and equipped before a run, while NPCs are hospital characters such as Dr. Harlow, Ratthew, or Ron from Accounting.
No. This list explains class purpose and role. A full best-class order needs ranking rules and current balance checks, so it belongs in a tier list.
Cost, ability, level changes, starting cash, appearance, and the hospital task it handles during a run matter most.
Yes. After the June 19 update, class levels and starting cash matter, so the base ability name is no longer enough during real runs.