Nurse
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
class
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Doctor is a playable class in Animal Hospital. Players equip it from the lobby class shop, then see the class name above the avatar in the lobby and next to the sanity meter once the shift starts. The important check is not the outfit alone; the class changes what the player starts with or how sanity, inventory, healing, speed, taser use, or gun access works during the run. Doctor costs 900 Animal Coins. Its level 1 effect is recover 1 sanity when healing patients. Later levels add healing sanity recovery plus 15 bonus sanity and healing sanity recovery plus 20 bonus sanity. That makes Doctor a concrete class entity, not just a skin, because the perk changes a shift decision before the first patient reaches check-in. Doctor fits a player who spends most of the shift curing patients instead of only checking them in. The class shop card is the safe purchase check because two classes use Robux while the rest use Animal Coins. If the live shop changes the cost or perk text, follow the shop card shown in the current server. From a player’s seat, Doctor is a pre-shift choice, not a costume pick. The class card changes what happens once the doors open: sanity buffer, carrying space, weapon access, movement, or healing recovery. The easiest read is the class name above the avatar in the lobby and beside the sanity meter inside the hospital. Doctor gives this level 1 perk: recover 1 sanity when healing patients. Level 2 adds healing sanity recovery plus 15 bonus sanity. Level 3 adds healing sanity recovery plus 20 bonus sanity. The class also changes the player model. The Doctor is a deer-like class in scrubs and a consultation coat. The model helps teammates identify the class, but the perk is the reason to choose it. Pick Doctor for the job named in its perk, then let another class cover the pressure point it does not handle. A gun class still loses to missed anomaly reads; an inventory class still loses to wrong medicine; a sanity class still gets punished by bad enemy reads.
The class shop sits in the lobby, on the left-side class UI and the yellow class circle near the ambulance. Buy Doctor for 900 Animal Coins, then it can be equipped before the shift starts. The equipped name can appear above the player in the lobby and next to the sanity meter inside the hospital.
Doctor gives this level 1 perk: recover 1 sanity when healing patients. Level 2 adds healing sanity recovery plus 15 bonus sanity. Level 3 adds healing sanity recovery plus 20 bonus sanity. The class also changes the player model. The Doctor is a deer-like class in scrubs and a consultation coat. The model helps teammates identify the class, but the perk is the reason to choose it.
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
Intern is the free default Animal Hospital class that starts the player with 10 bonus sanity.
Paramedic is a 250 Animal Coins class that starts the player with a Large Speed Cola.
Psychologist is a 500 Animal Coins class that doubles sanity gains and sanity losses.
Security is a 1250 Animal Coins class that starts the player with a 5-use X-Taser.
Secret Agent is a 790 Robux class that starts the player with a 20-use gun.
Doctor gets easier once the team names the visible cue: the lobby class card and the class name beside the sanity meter. That keeps the next move tied to the room instead of old memory.
A good call with Doctor connects the cue to the matching action. The team avoids extra clicks, saves the item for the right patient, and keeps the timer from becoming the main problem.
A bad call with Doctor treats the scene like normal hospital traffic. That is when patients get the wrong item, enemies stay active, fires spread, or a room timer runs out.
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
The class shop sits in the lobby, on the left-side class UI and the yellow class circle near the ambulance.
Doctor gives this level 1 perk: recover 1 sanity when healing patients.
The bad pick is choosing Doctor for the outfit while ignoring the perk; the class only pays off when its perk matches the job the player plans to cover.
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