Doctor
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
class
Intern is the free default Animal Hospital class that starts the player with 10 bonus sanity.
Intern is a playable class in Animal Hospital. Players equip it from the lobby class shop, then see the class name above the avatar in the lobby and next to the sanity meter once the shift starts. The important check is not the outfit alone; the class changes what the player starts with or how sanity, inventory, healing, speed, taser use, or gun access works during the run. Intern costs Free (default). Its level 1 effect is start with 10 bonus sanity. Later levels add 15 bonus sanity at level 2 and 20 bonus sanity at level 3. That makes Intern a concrete class entity, not just a skin, because the perk changes a shift decision before the first patient reaches check-in. Intern fits a player who wants a safer sanity buffer without spending currency. The class shop card is the safe purchase check because two classes use Robux while the rest use Animal Coins. If the live shop changes the cost or perk text, follow the shop card shown in the current server. From a player’s seat, Intern is a pre-shift choice, not a costume pick. The class card changes what happens once the doors open: sanity buffer, carrying space, weapon access, movement, or healing recovery. The easiest read is the class name above the avatar in the lobby and beside the sanity meter inside the hospital. Intern gives this level 1 perk: start with 10 bonus sanity. Level 2 adds 15 bonus sanity at level 2. Level 3 adds 20 bonus sanity at level 3. The class also changes the player model. The Intern is a rabbit-like class with several color variants in multiplayer. The model helps teammates identify the class, but the perk is the reason to choose it. Pick Intern for the job named in its perk, then let another class cover the pressure point it does not handle. A gun class still loses to missed anomaly reads; an inventory class still loses to wrong medicine; a sanity class still gets punished by bad enemy reads.
The class shop sits in the lobby, on the left-side class UI and the yellow class circle near the ambulance. Intern is the free default class before a shift starts. The equipped name can appear above the player in the lobby and next to the sanity meter inside the hospital.
Intern gives this level 1 perk: start with 10 bonus sanity. Level 2 adds 15 bonus sanity at level 2. Level 3 adds 20 bonus sanity at level 3. The class also changes the player model. The Intern is a rabbit-like class with several color variants in multiplayer. The model helps teammates identify the class, but the perk is the reason to choose it.
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
Paramedic is a 250 Animal Coins class that starts the player with a Large Speed Cola.
Psychologist is a 500 Animal Coins class that doubles sanity gains and sanity losses.
Security is a 1250 Animal Coins class that starts the player with a 5-use X-Taser.
Secret Agent is a 790 Robux class that starts the player with a 20-use gun.
Intern gets easier once the team names the visible cue: the lobby class card and the class name beside the sanity meter. That keeps the next move tied to the room instead of old memory.
A good call with Intern connects the cue to the matching action. The team avoids extra clicks, saves the item for the right patient, and keeps the timer from becoming the main problem.
A bad call with Intern treats the scene like normal hospital traffic. That is when patients get the wrong item, enemies stay active, fires spread, or a room timer runs out.
Intern is the free default Animal Hospital class that starts the player with 10 bonus sanity.
The class shop sits in the lobby, on the left-side class UI and the yellow class circle near the ambulance.
Intern gives this level 1 perk: start with 10 bonus sanity.
The bad pick is choosing Intern for the outfit while ignoring the perk; the class only pays off when its perk matches the job the player plans to cover.
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