Doctor
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
class
Secret Agent is a 790 Robux class that starts the player with a 20-use gun.
Secret Agent is a playable class in Animal Hospital. Players equip it from the lobby class shop, then see the class name above the avatar in the lobby and next to the sanity meter once the shift starts. The important check is not the outfit alone; the class changes what the player starts with or how sanity, inventory, healing, speed, taser use, or gun access works during the run. Secret Agent costs 790 Robux. Its level 1 effect is start with a gun with 20 uses. Later levels add a gun with 30 uses and 10 bonus sanity and a 30-use gun that regenerates 1 use each round plus 20 bonus sanity. That makes Secret Agent a concrete class entity, not just a skin, because the perk changes a shift decision before the first patient reaches check-in. Secret Agent fits a player who wants a premium weapon start and accepts the danger of shooting the wrong target. The class shop card is the safe purchase check because two classes use Robux while the rest use Animal Coins. If the live shop changes the cost or perk text, follow the shop card shown in the current server. From a player’s seat, Secret Agent is a pre-shift choice, not a costume pick. The class card changes what happens once the doors open: sanity buffer, carrying space, weapon access, movement, or healing recovery. The easiest read is the class name above the avatar in the lobby and beside the sanity meter inside the hospital. Secret Agent gives this level 1 perk: start with a gun with 20 uses. Level 2 adds a gun with 30 uses and 10 bonus sanity. Level 3 adds a 30-use gun that regenerates 1 use each round plus 20 bonus sanity. The class also changes the player model. The Secret Agent is a black cat-like class in a suit. The model helps teammates identify the class, but the perk is the reason to choose it. Pick Secret Agent for the job named in its perk, then let another class cover the pressure point it does not handle. A gun class still loses to missed anomaly reads; an inventory class still loses to wrong medicine; a sanity class still gets punished by bad enemy reads.
Open the class shop in the lobby, either from the left side of the lobby screen or the yellow class circle near the ambulance. Buy Secret Agent for 790 Robux, then equip it before starting a shift. The equipped name can appear above the player in the lobby and next to the sanity meter inside the hospital.
Secret Agent gives this level 1 perk: start with a gun with 20 uses. Level 2 adds a gun with 30 uses and 10 bonus sanity. Level 3 adds a 30-use gun that regenerates 1 use each round plus 20 bonus sanity. The class also changes the player model. The Secret Agent is a black cat-like class in a suit. The model helps teammates identify the class, but the perk is the reason to choose it.
Doctor is a 900 Animal Coins class that restores sanity when the player heals patients.
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
Intern is the free default Animal Hospital class that starts the player with 10 bonus sanity.
Paramedic is a 250 Animal Coins class that starts the player with a Large Speed Cola.
Psychologist is a 500 Animal Coins class that doubles sanity gains and sanity losses.
Security is a 1250 Animal Coins class that starts the player with a 5-use X-Taser.
Secret Agent belongs in a run when its perk matches the job the player expects to do most. Front desk players care about check-in sanity, room runners care about carrying space and speed, and defender players care about taser or gun access.
In co-op, call out Secret Agent by job instead of outfit. Say who handles check-in, who carries treatment, who saves taser charges, and who watches emergencies. The class label is most valuable when it makes that split clear.
The class card is the final tie-breaker. If a June update changes a cost, charge count, or level perk, the live lobby card wins over old memory.
Secret Agent gives this level 1 perk: start with a gun with 20 uses. Level 2 adds a gun with 30 uses and 10 bonus sanity. Level 3 adds a 30-use gun that regenerates 1 use each round plus 20 bonus sanity. The class also changes the player model. The Secret Agent is a black cat-like class in a suit. The model helps teammates identify the class, but the perk is the reason to choose it.
Open the class shop in the lobby, either from the left side of the lobby screen or the yellow class circle near the ambulance. Buy Secret Agent for 790 Robux, then equip it before starting a shift. The equipped name can appear above the player in the lobby and next to the sanity meter inside the hospital.
No. Secret Agent changes the run through its class perk, and the active class label appears during the shift.
The mistake is picking Secret Agent for the outfit and then playing a job its perk does not cover. Match the class to the shift role first.
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