Chocolate
Chocolate is a stronger sanity food tied to using the item during a shift.
class
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
Nurse is a playable class in Animal Hospital. Players equip it from the lobby class shop, then see the class name above the avatar in the lobby and next to the sanity meter once the shift starts. The important check is not the outfit alone; the class changes what the player starts with or how sanity, inventory, healing, speed, taser use, or gun access works during the run. Nurse costs 20 Animal Coins. Its level 1 effect is +1 max inventory capacity. Later levels add +2 max inventory capacity and +3 max inventory capacity. That makes Nurse a concrete class entity, not just a skin, because the perk changes a shift decision before the first patient reaches check-in. Nurse fits a player who wants more treatment carrying space from the start. The class shop card is the safe purchase check because two classes use Robux while the rest use Animal Coins. If the live shop changes the cost or perk text, follow the shop card shown in the current server. From a player’s seat, Nurse is a pre-shift choice, not a costume pick. The class card changes what happens once the doors open: sanity buffer, carrying space, weapon access, movement, or healing recovery. The easiest read is the class name above the avatar in the lobby and beside the sanity meter inside the hospital. Nurse gives this level 1 perk: +1 max inventory capacity. Level 2 adds +2 max inventory capacity. Level 3 adds +3 max inventory capacity. The class also changes the player model. The Nurse is a pink rabbit-like class in medical scrubs. The model helps teammates identify the class, but the perk is the reason to choose it. Pick Nurse for the job named in its perk, then let another class cover the pressure point it does not handle. A gun class still loses to missed anomaly reads; an inventory class still loses to wrong medicine; a sanity class still gets punished by bad enemy reads.
The class shop sits in the lobby, on the left-side class UI and the yellow class circle near the ambulance. Buy Nurse for 20 Animal Coins, then it can be equipped before the shift starts. The equipped name can appear above the player in the lobby and next to the sanity meter inside the hospital.
Nurse gives this level 1 perk: +1 max inventory capacity. Level 2 adds +2 max inventory capacity. Level 3 adds +3 max inventory capacity. The class also changes the player model. The Nurse is a pink rabbit-like class in medical scrubs. The model helps teammates identify the class, but the perk is the reason to choose it.
Chocolate is a stronger sanity food tied to using the item during a shift.
Coffee is a sanity recovery item from the reception coffee machine or shop, giving three 5 sanity sips before it is consumed.
Cola is a movement drink tied to using the item during a shift.
Sanity is the player health meter for staying alive through enemy hits, stress, fire, and ritual damage.
Psychologist is a 500 Animal Coins class that doubles sanity gains and sanity losses.
Nurse gets easier once the team names the visible cue: the lobby class card and the class name beside the sanity meter. That keeps the next move tied to the room instead of old memory.
A good call with Nurse connects the cue to the matching action. The team avoids extra clicks, saves the item for the right patient, and keeps the timer from becoming the main problem.
A bad call with Nurse treats the scene like normal hospital traffic. That is when patients get the wrong item, enemies stay active, fires spread, or a room timer runs out.
Nurse is a 20 Animal Coins class that starts the player with +1 inventory slot.
The class shop sits in the lobby, on the left-side class UI and the yellow class circle near the ambulance.
Nurse gives this level 1 perk: +1 max inventory capacity.
The bad pick is choosing Nurse for the outfit while ignoring the perk; the class only pays off when its perk matches the job the player plans to cover.
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