Camera Anomaly
Camera Anomaly is a camera-based anomaly category for using CCTV comparison before returning to treatment.
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Wall Anomaly is the Hiders search name for wall-blending enemies that jump down, chase players, and steal held items.
Wall Anomaly is the alternate search name for Hiders, the flat wall enemies that blend into rooms and hallways. They appear as wall-colored figures with eyes and a grin, then jump down and chase when a player gets too close. If they catch a player, they can steal the held item or deal sanity damage. Players can treat Wall Anomaly as a route hazard. Before carrying medicine, Maple Syrup, or another important item through a hallway, check the walls for thin grinning shapes and listen for breathing. Fire Extinguisher, Taser, Gun, running away, fire, or Bed Monster can remove them. The page exists for the search term, but the in-game behavior is Hiders behavior. If a live server, wiki redirect, or teammate calls them Hiders, use the same counter plan.
Encounter Wall Anomaly when Hiders spawn on walls in patient rooms or hallways and blend into the wall color.
Wall Anomaly jumps down, chases for a short time, steals held items, or hits sanity. Fire Extinguisher and Taser are the cleanest counters.
Camera Anomaly is a camera-based anomaly category for using CCTV comparison before returning to treatment.
Camera Figure is a CCTV-only enemy that zooms toward the screen and hits sanity if players keep watching.
Hollow Eyes is a visual anomaly cue for catching hollow-eye patient visuals before admission.
Big Eyes Smile is a visual anomaly cue for refusing the abnormal eye-and-smile face.
Skinwalker Signs is a Skinwalker detection cue for refusing patients with Skinwalker warning signs.
Sharp Teeth is a visual anomaly cue for refusing patients with dangerous teeth.
Wall Anomaly gets easier once the team names the visible cue: the model, warning text, room cue, CCTV view, or enemy animation. That keeps the next move tied to the room instead of old memory.
A good call with Wall Anomaly connects the cue to the matching action. The team avoids extra clicks, saves the item for the right patient, and keeps the timer from becoming the main problem.
A bad call with Wall Anomaly treats the scene like normal hospital traffic. That is when patients get the wrong item, enemies stay active, fires spread, or a room timer runs out.
Wall Anomaly is the Hiders search name for wall-blending enemies that jump down, chase players, and steal held items.
Encounter Wall Anomaly when Hiders spawn on walls in patient rooms or hallways and blend into the wall color.
Wall Anomaly jumps down, chases for a short time, steals held items, or hits sanity.
The bad click is treating Wall Anomaly like a panic target; weapons and stun tools belong only when the room cue supports them.
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